T U T O R I A L
I N D E X (Chapter A)
Dear POVLAB-fans !!
This index has been created by the »mighty machine«, a »quick and dirty«-program (very, very dirty in fact) and a little bit of manual editing. Therefore some links (a dozen or so) may be not as accurate as we would want it. Nevertheless - it's an index and it helps (I hope so).
WORD/TOPIC...............R E F E R E N C E S
adaptive.................
1
,
2
agate....................
1
alignment................
4
alphanumeric.............
1
altitude.................
1
ambiance.................
1
ambient..................
1
,
2
animations...............
1
antialiasing.............
1
arches...................
1
arealights...............
1
atmosphere...............
1
attenuate, attenuation...
1
,
2
attributes...............
1
,
2
axis.....................
1
,
2
,
3
axis (viewport)..........
1
banister(s)..............
1
,
2
,
3
blob.....................
1
blur.....................
1
boolean..................
1
bounding.................
1
,
2
,
3
,
4
box......................
1
brighten (textures)......
1
brilliance...............
1
buffers..................
1
bulbs....................
1
bumps/bumpyness..........
1
,
2
camera(s)................
1
,
2
caption..................
1
,
2
caustics.................
1
checkbox.................
1
checker..................
1
color (interface)........
1
color (button-menu)......
1
color (fog)..............
1
column (tutorial-scene)..
1
compass (-rose, CSG).....
1
cone (truncated, normal).
1
cone (lights)............
1
configure (mouse)........
1
contrast (interf.-col.)..
1
copy(ies), copying.......
1
,
2
,
3
csg......................
1
ctrl (key) ..............
1
cube (cubes).............
1
,
2
,
3
,
4
cubic....................
1
,
2
cylinder (object)........
1
cylindrical (light)......
1
,
2
darken (textures)........
1
depth....................
1
,
1
deselect(ing)............
1
,
2
diameter(s)..............
1
,
2
,
3
,
4
difference (CSG).........
1
diffuse, diffusion.......
1
,
2
dull (textures)..........
1
editor (path to).........
1
,
2
effects (textures).......
2
,
2
effects (rendering)......
1
environment (setup)......
1
,
2
exporting (POV-files)....
1
extrude (menu)...........
1
field of view (cam,fov)..
1
file.....................
1
filters (textures).......
1
final (rendering)........
1
finish (textures)........
1
fisheye (camera-lens)....
1
focus (camera)...........
1
fog......................
1
,
2
format (image-format)....
1
gif......................
1
grainy, graininess.......
1
groups, grouping (CSG)...
1
heightfield..............
1
,
2
help (online)............
1
highlighting (textures)..
1
,
2
,
3
hollow...................
1
hotspot..................
1
,
2
,
3
hue (background-color)...
1
identifiers..............
1
illumination (light).....
1
illumination (textures)..
1
,
2
inner (radius)...........
1
,
2
,
3
interface (user-if.).....
1
,
2
intersection.............
1
inverting (disp.-status).
1
ior......................
1
layered (fog)............
1
,
2
lens(es) (camera)........
1
,
2
library..................
1
,
2
,
3
,
4
,
5
light (adding light).....
1
,
2
light (kinds of).........
1
lock.....................
1
luminescence.............
1
material (menu)..........
1
memory (virtual).........
1
menu.....................
1
merge (CSG)..............
1
merge (scene)............
1
metal, metallic..........
1
,
2
,
3
mirroring................
1
,
2
modifier (CSG)...........
1
,
2
names (obj-names)........
1
,
2
offset (rendering).......
1
omnilight................
1
,
2
,
3
option (render-options)..
1
,
2
ornament.................
1
,
2
,
3
overlapping (CSG)........
1
,
2
,
3
palette..................
1
pan......................
1
pasting (scenes).........
1
paths....................
1
,
2
pattern..................
1
,
2
,
3
pause (after rendering)..
1
pedestal.................
1
perspective..............
1
phong....................
1
,
2
,
3
pigment(s)...............
1
,
2
plane(s).................
1
,
2
plugin(s)................
1
,
2
polished.................
1
,
2
position(ing)............
1
,
2
preview (rendering)......
1
primitives...............
1
,
2
prism....................
1
properties (objects).....
1
properties (lights)......
1
,
2
properties (textures)....
1
,
2
quality (rendering)......
1
radius...................
1
,
2
,
3
range (light)............
1
raw......................
1
,
2
,
3
raytracer, raytracing....
1
,
2
,
3
,
4
rectangle................
1
,
2
,
3
,
4
,
5
red......................
1
,
2
,
3
,
4
,
5
reflection, reflective...
1
,
2
,
3
refraction...............
1
,
2
reinitialize (reinit.) ..
1
renaming (scenes)........
1
rendering (setup)........
1
resize...................
1
,
2
resolution...............
1
restrictions (CSG).......
1
rose.....................
1
,
2
,
3
rotation, rotate.........
1
,
2
,
3
,
4
roughness................
1
,
2
samples..................
1
,
2
,
3
sand.....................
1
saturation...............
1
saving...................
1
scale, scaling...........
1
scattered................
1
settings (render)........
1
shadows..................
1
,
2
,
3
,
4
shaft....................
1
,
2
,
3
shiny, shyniness.........
1
,
2
smooth(ing), smoothness..
1
,
2
,
3
,
4
specular.................
1
,
2
,
3
splines..................
1
,
2
,
3
spots, spotlight(s)......
1
,
2
,
3
,
4
,
5
status...................
1
stoney...................
1
,
2
strings..................
1
surface(s)...............
1
,
2
,
3
,
4
switching (viewports)....
1
texture(s)...............
1
tgavgif..................
1
thumbnail................
1
tiles....................
1
,
2
,
3
tmplcsg..................
1
,
2
,
3
,
4
tmplfrnt.................
1
,
2
tone(s)..................
1
,
2
tones....................
1
tools....................
1
,
2
torus, tori..............
1
,
2
,
3
,
4
,
5
,
6
trace, tracing...........
1
,
2
,
3
,
1
transform(ing)...........
1
,
2
translate(ing/ion).......
1
,
2
,
3
transparent..............
1
,
2
triangles................
1
,
2
truncated................
1
,
2
,
3
tube.....................
1
,
2
turbulence...............
1
,
2
union....................
1
,
2
,
3
veins....................
1
vertical.................
1
vertices.................
1
video....................
1
viewers..................
1
,
2
,
3
,
4
,
5
,
6
viewports................
1
vista....................
1
zoom, zooming............
1
,
2
,
3
,
4
,
5
,
6
,
7
INDEX CHAPTER A
Mail to webmaster:
support@povlab.org
This page was last modified on: 1996-08-04
Mail to the author of the POVLAB-Tutorial:
lepschi@source.co.at