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The »assign«-button
· Clicking on this button and on an object, will assign the currently selected texture to the object (or the selection, if the »selection«-switch is activated). The »rotate«-, »scale«- and »translate«-buttons · You already know these commands from the »modify«- menu. This time, not the object, but its texture can be altered in its size and position. To give you an example how texture-transformations look like, we will handle this topic detailed. A - Rotation: due to its definition textures often have certain patterns. To vary these patterns you can use the texture-rotation.
B - Scale 2D/3D: scenes in which many objects have the same texture, will soon loose its attractivness, if the textures always look the same.
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C - Translation: One of the best things in varying textures is the translation, because the texture keeps its original properties.
The »reinit«-button (reinitialize) · This is the emergency-cord, when your texture- transformations have gone berserk! With a click on this control and the respective object, you can reset any transformation of the texture immediately. Manually altering textures · So far the above described methods apply only to the mouse. In addition to that, you can alter textures manually as well using the manual-setup-dialog. As with objects, you have 9 fields (»Scale MX« to »Translate MZ«), where you can set the appropriate values (see picture below). |
Chapter A/Page 25 |