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TABLE OF CONTENTS (Chapter A)
In section 1 through 6 you will learn, how to set up POVLAB properly. Furthermore you will make your first steps in working with cameras, light sources and simple objects. During the following sections, you will also build a scene, containing a temple with columns, archways, windows and some other things, which are very easy to model. |
SECTION 1: Getting familiar with POVLAB
Menus & controls (an overview) Setting up the environment Setting up POVLABs interface SECTION 2: Building the first scene Creating an emtpy template-scene Setting up cameras Setting up light sources SECTION 3: Inserting Objects into the first scene The primitives (spheres, cubes, planes ...) Creating an object library Altering the primitives (translate, rotate, scale ...) OTHER PAGES ... Index / Chapter A |
SECTION 4: Combining primitives using CSG
The CSG-primer (infos and overview) The CSG-workout The advanced CSG-workout SECTION 5: The good looks - applying textures Using the POVLAB-texture library Altering textures (scale, rotate ...) Altering the finishing-parameters SECTION 6: Rendering the first scene Setting up the camera (position, angle ...) Special light-/scene-effects (background color & fog) Setting up the rendering parameters The download-store (end of Aug. 96 |
TOC/Page 1 |
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support@povlab.org This page was last modified on: 1996-07-27 |
Mail to the author of the POVLAB-Tutorial:
lepschi@source.co.at |