T U T O R I A L


TABLE OF CONTENTS (Chapter A)
In section 1 through 6 you will learn, how to set up POVLAB properly. Furthermore you will make your first steps in working with cameras, light sources and simple objects. During the following sections, you will also build a scene, containing a temple with columns, archways, windows and some other things, which are very easy to model.

SECTION 1: Getting familiar with POVLAB

Menus & controls (an overview)
Setting up the environment
Setting up POVLABs interface


SECTION 2: Building the first scene

Creating an emtpy template-scene
Setting up cameras
Setting up light sources


SECTION 3: Inserting Objects into the first scene

The primitives (spheres, cubes, planes ...)
Creating an object library
Altering the primitives (translate, rotate, scale ...)


OTHER PAGES ...
Index / Chapter A
SECTION 4: Combining primitives using CSG

The CSG-primer (infos and overview)
The CSG-workout
The advanced CSG-workout


SECTION 5: The good looks - applying textures

Using the POVLAB-texture library
Altering textures (scale, rotate ...)
Altering the finishing-parameters


SECTION 6: Rendering the first scene

Setting up the camera (position, angle ...)
Special light-/scene-effects (background color & fog)
Setting up the rendering parameters



The download-store (end of Aug. 96

TOC/Page 1

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This page was last modified on: 1996-07-27
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