T U T O R I A L


TABLE OF CONTENTS (Chapter B)
In section 7 through 12 you will learn how to use slightly more complex objects like tubes and heightfields. Besides that, you will experience the impact of blobs, raw triangles, splines and objects generated by plugins. Using these objects, you will accomplish scenes with more »freeform«-objects.
ATTENTION: This part of the POVLAB-tutorial is scheduled to be on the NET by August/96. We decided to put this overview and the written pages into the tutorial by now, so that you have a glimpse, of what's coming up. You can try out the links, though it is most likely, that you will get an "UNDER CONSTRUCTION" banner on most of the pages before August 96.
SECTION 7: Heightfields

Heightfield - what it is and how it works
Generating landscapes with heightfields
Tips on working with heightfields


SECTION 8: Advanced modelling

More primitives (tubes, planes ...)
Image-maps, 3D-text, extruded objects and plugins
Splines, Blobs and RAW-data


SECTION 9: Textures (realism by numbers)

Advanced texture-parameters (pigment-types)
More parameters (color maps and normals)
Special textures (halos and warps)


OTHER PAGES ...
Index / Chapter A
SECTION 10: Maps reviewed

Advanced image-mapping
Advanced bump-mapping
Using slope-maps and other thingies


SECTION 11: Atmospheric effecs

Kinds of atmospheric effects (a brief overview)
Atmosphere-parameters
Tips on working with atmospheric effects


SECTION 12: Gaining even more realism

Fading light-sources
Camera-modifiers (lenses, focal blur ...)
The Tips & Tricks corner



The download-store (end of Aug. 96)

TOC/Page 2

Mail to webmaster:
support@povlab.org

This page was last modified on: 1996-07-27
Mail to the author of the POVLAB-Tutorial:
lepschi@source.co.at